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Uganda Christian University

Education + 1 more

Learning Commons & Innovation Coordinator - Full Time

Posted: 9 Oct 2026

Apply by: 16 Oct 2026

7 days left to apply

Job details

Contract Type

Description

Qualifications and Experience:

1. Must have Master's degree in Library and Information Science, Information Science, Educational Technology, Computer Science, Information Technology, Digital Learning, Innovation or a related discipline,

2. Must have Bachelor's degree in Library and Information Science or related field.

3. Must have at least five (5) years' relevant experience, including two years in a supervisory or coordinating role within an academic library setting.

4. Demonstrated experience in an academic library, learning commons, digital learning, innovation, makerspace or comparable learning environment.

5. Demonstrable competence in AI literacy, digital technologies and emerging learning technologies.

6. Working knowledge of productivity software, library systems, research and reference-management tools, data-analysis applications, open-source technologies and relevant digital media tools.

7. Experience in designing and delivering training, workshops and learner-support programmes.

8. Excellent oral and written communication, facilitation, interpersonal and collaboration skills.

9. Demonstrated ability to work effectively across professional and disciplinary boundaries.

10. Knowledge of emerging trends in academic libraries, AI, digital scholarship, innovation and technology-enabled learning.

Key Accountabilities / Responsibilities:

1. Coordinate the development and delivery of learner-centred services that support collaborative, independent and experiential learning.

2. Coordinate the AI Literacy Studio; develop and deliver programmes that build AI literacy, prompt literacy, critical evaluation of AI outputs and responsible use of generative AI.

3. Facilitate ideation, design thinking, prototyping, experimentation and interdisciplinary innovation projects.

4. Manage and develop services supporting podcasting, video/audio production, photography, graphic design, digital storytelling and other creative technologies.

5. Collaborate with academic schools to develop library services and learning programmes that strengthen students' competencies, problem-solving and practical skills.

6. Design and facilitate training in information discovery, evaluation, digital citizenship, research technologies and emerging digital tools.

7. Support students and researchers in the effective use of digital research tools, AI-enabled research, reference-management software and other scholarly technologies.

8. Develop learning programmes and events; plan and deliver workshops, bootcamps, clinics, innovation challenges and other programmes that enhance learning, creativity and engagement.

9. Establish effective collaborations with academic schools, ICT, Teaching and Learning, Research, Innovation, Student Services and external partners.

10. Coordinate student and peer support; Recruit, train and supervise student assistants, peer mentors, technology assistants and other personnel supporting the Library's learning ecosystem.

11. Identify, evaluate and facilitate the adoption of appropriate emerging technologies, software and digital tools across the Library's learning and innovation services.

12. Ensure effective utilisation, scheduling, accessibility, safety, security and maintenance of the Learning Commons, AI, Maker and Media spaces and their equipment.

13. Promote ethical and responsible technology use; embed academic integrity, ethical AI, intellectual property, privacy, digital citizenship and responsible technology practices across programmes and services.

14. Monitor impact and user experience; collect and analyse usage data, participation, feedback and learning outcomes to evaluate services and inform continuous improvement.

15. Lead innovation and ccontinuous improvement; identify emerging trends and opportunities and continually redesign services, programmes and technologies to position the UCU Library as a dynamic learning, innovation and digital creativity ecosystem.


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