Lecturer / Assistant Professor In 3D Animation

Job details

Contract Type

Description

Required Qualifications

  • Degree: A PhD in Animation or a Master’s degree in Animation, Digital Media, or a closely related field.
  • Technical Proficiency: Demonstrable proficiency in Autodesk Maya, including polygon modelling, UV unwrapping, texturing, basic rigging, lighting, and rendering.
  • Teaching Experience: Experience teaching or tutoring 3D animation or related subjects, with evidence of practical, hands-on course delivery.
  • Production Knowledge: Clear understanding of the 3D production pipeline and basic rendering workflows and presentation outputs.
  • Assessment Skills: Ability to assess student work and provide actionable technical feedback.
  • Communication: Strong verbal and written communication skills in English.

Preferred Qualifications and Experience

  • Industry Experience: Professional or studio experience in animation, motion graphics, or related production environments.
  • 2D Background: Background in 2D animation and motion graphics with the ability to relate 3D concepts to 2D workflows.
  • Software Breadth: Familiarity with complementary tools (e.g., Substance Painter, Arnold/RenderMan/Redshift, After Effects, Unreal Engine) is an advantage.
  • Research and Supervision: Experience supervising undergraduate or postgraduate projects and contributing to applied research or creative practice.
  • Contextual Awareness: Experience working in African higher-education contexts or with local creative industries.


Responsibilities
  • Teaching: Deliver practical, project-based courses in 3D animation covering polygon modelling, UV unwrapping, texturing, basic rigging, lighting, and rendering using Autodesk Maya.
  • Curriculum Development: Design and update course materials, syllabi, and assessment rubrics that align with industry standards and local context.
  • Student Supervision: Guide students through project development, critiques, technical troubleshooting, and portfolio preparation.
  • Assessment: Evaluate student work and provide clear, constructive technical feedback that supports learning outcomes.
  • Production Pipeline Oversight: Teach and demonstrate the end-to-end 3D production pipeline from modelling to final render and presentation outputs.
  • Cross-Disciplinary Collaboration: Integrate 2D animation and motion graphics concepts into 3D workflows and collaborate with colleagues across film, sound, and game design.
  • Industry Engagement: Foster links with industry partners, support internships, and, where appropriate, contribute to commercial or community-facing production projects.
  • Academic Service: Participate in departmental meetings, student recruitment, outreach, and quality assurance activities.


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