Food For Education
Product Designer
Nairobi
• Kenya
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HF Group
Manager Business Performance
Nairobi
• Kenya
Profession (Mid-level)
Accounting, finance, banking, insurance,Administrative, clerical,Agriculture, fishing, forestry, wildlife,Business, strategic management,Construction,Customer support, client care,Design, arts,Electrical engineering,Energy, power,Engineering, architecture,Food, nutrition,General management, leadership,Government, community development, public services,Human resources,Information technology, software development, data,Installation, maintenance, repair,Legal,Manufacturing, operations, quality,Mechanical engineering,Media, communications, languages,Medical, health,Project, program management,Research, academy,Restaurant, hospitality, travel,Sales, marketing, promotion,Security,Skilled, manual labor,Sports, beauty, wellbeing,Teaching, training,Telecommunications,Transportation, logistics, driving,
Industry (Business, strategic management, Mid-level)
Aeronautics,Agriculture, fishing, forestry,Banking, microfinance, insurance,Computers, software development and services,Consulting, business support, auditing,Education, academic,Electronics,Energy, utilities, environment,Finance & FinTech,Financial Services,Health care, medical,Manufacturing,Non-profit, social work,Real estate,Restaurant, hospitality, travel,Retail, wholesale, FMCG,Telecommunications,Transportation, logistics, storage,
Seniority (Business, strategic management)
© Fuzu Ltd
Food For Education
Non-profit + 1 more
Description
Requirements
- 3–6 years experience in product design (mobile and web), owning features end-to-end in a cross-functional team.
- Strong interaction design fundamentals: flows, states, edge cases, information architecture, and usability.
- Strong visual craft and UI execution (spacing, hierarchy, layout, typography), with comfort working within a design system.
- Proficiency with Figma (components, variants, auto-layout, prototyping).
- Experience working iteratively (Agile-style), shipping in increments, and improving based on feedback and data.
- Ability to translate messy real-world requirements into clear, buildable specs—without over-designing.
- Clear communicator: can explain trade-offs, align stakeholders, and collaborate tightly with engineers and QA.
Nice to have
- Experience designing for offline/low-bandwidth environments or emerging-market contexts.
- Experience designing for operational tools (logistics, inventory, field ops, admin dashboards).
- Familiarity with accessibility standards (WCAG) and designing inclusive experiences.
- Comfort running lightweight usability tests or field discovery
Responsibilities
- Own end-to-end feature design from problem framing → flows → interaction/visual design → prototyping → handoff → iteration in production.
- Work cross-functionally with Product, Engineering, QA, Data, and Operations to define the right solution and ship it in iterative modules (Agile delivery, frequent releases).
- Design for multiple user personas (e.g., parents, tappers, school admins, kitchen teams, internal ops) and ensure role-based clarity.
- Design for operational constraints: offline-first or low-connectivity patterns, queue-speed interactions, device realities (older Androids), and high-stakes accuracy.
- Prototype to learn fast, use clickable prototypes to validate workflows and de-risk engineering before build.
- Contribute to the design system, pushing consistency across all our digital solutions.
- Continuous UX research, participate in/lead usability testing and incorporate findings into iterations, with a bias toward measurable improvements on critical flows.
- Communicate clearly, present rationale, trade-offs, and decisions in reviews, and keep stakeholders aligned without drama.
- Maintain strong handoff discipline: clean files, component reuse, accessibility notes, and developer-friendly specs.
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