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Seniority (Teaching, training, Education, academic)
© Fuzu Ltd
United States International University - Africa
Education + 1 more
Description
Minimum Qualifications
- Master’s degree in Sound Engineering, Audio Production, Film Production, Music Technology, or related field.
- Minimum of three (3) years of university-level teaching experience.
- At least 24 publication points (16 in refereed journals) per CUE Standards (2014), or equivalent peer-reviewed creative portfolio/industry awards.
- Registration with relevant professional body (where applicable).
Preferred Qualifications (Global Benchmark)
- PhD in Sound Studies, Film Production, or Audio Technology.
- Demonstrated international research collaborations and funded projects.
- Experience in curriculum development aligned with AES (Audio Engineering Society) and film school standards.
- Industry experience in film sound production, post-production, or immersive audio technologies.
Required Competencies
- Proficiency with Digital Audio Workstations (DAWs): Pro Tools, Logic Pro, Ableton Live, Reaper.
- Expertise in sound recording and mixing: studio, field, and live environments.
- Strong understanding of film sound pipelines: dialogue editing, Foley, ADR, sound effects, and final mix.
- Ability to integrate emerging technologies (spatial audio, VR/AR sound, AI-assisted editing) into teaching.
- Effective communication, supervision, and mentorship skills.
- Commitment to ethical practice, diversity, and inclusive pedagogy.
Responsibilities
-
Teaching Excellence
- Teach undergraduate and postgraduate courses in sound engineering, film audio production, and post-production sound design.
- Incorporate studio-based learning, live recording, and industry-standard workflows.
- Develop blended and online teaching materials using advanced e-learning platforms.
- Teach undergraduate and postgraduate courses in sound engineering, film audio production, and post-production sound design.
-
Research & Scholarship
- Conduct research in sound design, immersive audio (Dolby Atmos, binaural sound), and film soundscapes.
- Publish in peer-reviewed journals and present at international conferences.
- Engage in creative practice research, producing soundtracks, audio installations, or experimental sound projects.
- Conduct research in sound design, immersive audio (Dolby Atmos, binaural sound), and film soundscapes.
-
Student Supervision & Mentorship
- Supervise undergraduate projects, postgraduate theses, and dissertations in sound engineering and film audio.
- Provide career guidance, portfolio development, and industry mentorship.
- Support student participation in film festivals, competitions, and collaborative productions.
- Supervise undergraduate projects, postgraduate theses, and dissertations in sound engineering and film audio.
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Curriculum Development & Quality Assurance
- Contribute to curriculum design and benchmarking against leading global programs (e.g., USC School of Cinematic Arts, NYU Tisch, Berklee College of Music).
- Integrate emerging technologies such as spatial audio, AI-driven sound editing, and interactive media soundscapes.
- Participate in accreditation, review, and continuous improvement processes.
- Contribute to curriculum design and benchmarking against leading global programs (e.g., USC School of Cinematic Arts, NYU Tisch, Berklee College of Music).
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Academic & Community Service
- Serve on departmental committees and contribute to university governance.
- Lead workshops, masterclasses, and community engagement initiatives in sound and film.
- Build partnerships with studios, broadcasters, and creative hubs to enhance student opportunities.
- Serve on departmental committees and contribute to university governance.
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